A Co-Op Puzzle game where you play as Marco or Polo with someone else. Simple controls and use of Intuitive Design means any two people can play and be equally engaged in solving puzzles.
A Co-Op Puzzle game where you play as Marco or Polo with someone else. Simple controls and use of Intuitive Design means any two people can play and be equally engaged in solving puzzles.
I was brought onto team after the initial To-Jam build in 2024. I did some work in 2025 and went fulltime this year. I'm was brought on to design and implement puzzles and to maintain most design documents.
ROLE | Puzzle Designer & Gameplay Programmer
STUDIO | Overnight Games
TOOLS | Unity, Miro, GitHub Desktop, Google Drive
DURATION | 9 Months & Ongoing
TEAM SIZE | 7 Members
Design and Implement Puzzles in Themed Level Packs.
Create Design Guidelines as a Foundation in Designing all of our Puzzles.
Iterate Puzzles based on Player Feedback.
Help Implement new Puzzle Mechanics.
Maintain & Update Design Documents for general reference.
General Bugtesting & Polish Runs.
Help incorporate the studio and stay in touch with lawyers.
Plan development for the rest of the game.
Plan Narrative to give our future puzzles consistency and inspiration in how we design Level Packs.
Maintain Business Documents for Organizational Purposes or for Pitching to Publishers.